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No Man's Sky update 1.63 has arrived on PS4, Xbox One and PC with new Exocraft options and, of course, a whole mess of bug fixes to address recent stability issues plaguing Hello Games' infinite universe. Here are the latest patch notes courtesy of a blog post from Hello Games.
Howdy folks, there is yet another No Man's Sky Patch available on the experimental version of the game and it is of course 1.38. This patch brings yet another huge list of changes and fixes as well as a somewhat crazy but at first glance very welcome overhaul of the save file system. No No Man's Sky Patch Notes: Performance Boost, Misc. Alice O'Connor. 47,500 of y’all were playing at the same time – you’ll likely have noticed two patches download over the past day or so. Hello Games haven’t yet got around to releasing notes detailing exactly what the patches change (probably busy, that lot, yeah?) but they have. UPDATE 1 CODEX - ONLINE FIX - CODEX - SINGLE ISO LINK - TORRENT No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
UPDATE 1 CODEX - ONLINE FIX - CODEX - SINGLE ISO LINK - TORRENT No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe. Logging into the Experimental Branch on No Man's Sky on PC gives players access to a version of Next where Hello Games has already implemented patches to address crashes and bugs.
'No Man's Sky' 1.63 Patch Notes
- Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
- Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
- Increased the inventory size of all Exocraft.
- Increased the base speed of the Colossus.
- Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
- Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
- Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
- Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
- Added a speedometer display to the HUD while driving an Exocraft.
- Fixed a number of issues with vehicle races, particularly in multiplayer.
- Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
- Fixed an issue where Exocraft could not mine terrain resources.
- Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
- Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
- Improved the visuals when highlighting objects with the Analysis Visor.
- Fixed an issue where players could not lose a 5-Star wanted level.
- Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
- Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
- Fixed an issue where NPCs could use the wrong audio.
- Fixed an issue where frigate cargo would be lost if inventory space wasn't available upon landing on the frigate.
- Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
- Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
- Added the ability to cycle between frigates when viewing the fleet.
- Fixed an issue where freighters could not be purchased with other players on board.
- Fleets can now be seen from the planet surface.
- Fixed an issue where frigates would revert their colours to blue and white.
- Added display of planetary coordinates to starship dashboard.
- Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
- Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
- Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn't know the blueprint.
- Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
- Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
- Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
- Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
- Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
- Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
- Fixed an issue that caused the 'Find nearest building' signal booster option to find only buildings of the same type as the nearest building.
- Starships will now be placed upon available landing pads when teleporting back to the player's base.
- Fixed a number of other issues affecting starship landing and collision.
- Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
- Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
- Further improved the system to remove irrelevant bases from the teleport list.
- Fixed an issue that could cause starship engines to sound too loud.
- Fixed an issue that could cause the camera to swing wildly when launching the starship.
- Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
- Fixed a crash related to the Quick Menu.
- Fixed an Xbox One-specific crash in networking.
- Fixed a crash in AI ship behaviour.
- Fixed a crash in the terrain system when reloading an autosave.
- Fixed an issue that could cause poor performance on the Discoveries menu.
- Fixed an issue that could cause excess memory usage on some AMD systems.
As you can see, the list of changes is quite extensive and diverse, another sign that No Man's Sky continues to grow into the ever-evolving product most gamers assumed wasn't possible. It's especially nice to see the Exocraft options get some love, too, considering it's been well over a year since those systems were last tweaked. With the new changes, players will be able to upgrade abilities and customize vehicle designs in ways that previously didn't exist. Summoning capability also removes the prevailing frustration of losing your ride on your home planet. Overall, most of update 1.63 places fun traversal and individual expression at the forefront.
Unfortunately, those looking for a new Community Research mission will be disappointed. Polo has decided to take this week off to analyze the existing data. With any luck, that means we'll have twice as many neat cosmetics in the next patch.
No Man's Sky is available now on PS4, Xbox One and PC. Update 1.63 is live now on all platforms.
No Mans Sky 3xperimental Patch Download Pc
What's your take on No Man's Sky update 1.63 and its new Exocraft features? Will more vehicle options bring you back? Tell us in the comments section!
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Hello Games has released an 'experimental' beta patch for Steam PC owners of their sandbox space exploration game No Man's Sky. The patch fixes a number of issues with the game and will be released to all of its players early next week after testing with the beta group.
Sandbox Supers • Nova Warp • Fixed an issue in which Nova Warp would sometimes fail to detonate on release. Destiny 2 latest patch download size.
If you are interested in accessing this early patch, here's how to do it:
To access the Experimental branch right-click on the game from the library page and select 'Properties'. Among the available tabs will be the 'BETAS' tab.
Code: 3xperimental
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Your new branch should be listed in the dropdown menu under 'Select the beta you would like to opt into:'
No Man S Sky Experimental Patch Download
Here's what the experimental No Man's Sky patch fixes:
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- Improved AMD Phenom Support - Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires 'Supplemental SSE 3', which was not supported until 'Bobcat' and above. We're discussing with Havok.
- Alt-Tab has improved - Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
- Shader Caching - Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards
- Mouse Jitter - Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in 'Mouse Smoothing'.
- Max FPS Cap - On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
- Improved Performance - On CPUs with 4 threads or fewer, performance has been improved.
- Intel GPUs - The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
- Gsync - Gsync has been disabled by default, which was causing an issue for some users
No Man's Sky Experimental
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